Page 9 of 16 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 157

Thread: [WIP] Requiem

  1. #81
    Senior Member Patrickssj6's Avatar
    Join Date
    Oct 2006
    Location
    'schland
    Posts
    3,835

    Re: [WIP] Requiem

    naiß
    Reply With Quote

  2. #82
    Senior Member Rainbow Dash's Avatar
    Join Date
    Mar 2011
    Posts
    1,480

    Re: [WIP] Requiem

    attn everyone

    FUCK

    PORTALS

    FUCK

    PORTALS

    FUCK

    PORTALS

    FUCK

    PORTALS

    FUCK

    PORTALS

    FUCK

    PORTALS
    Reply With Quote

  3. #83
    Bring it Nero's Avatar
    Join Date
    Jan 2010
    Posts
    774

    Re: [WIP] Requiem

    Love the middle part. Good job on the map. Like it a lot.
    Reply With Quote

  4. #84
    Shaka when the walls fell sleepy1212's Avatar
    Join Date
    Sep 2009
    Location
    Pennsylmurrika
    Posts
    960

    Re: [WIP] Requiem

    Quote Originally Posted by NVOUS View Post
    attn everyone

    FUCK

    PORTALS
    Well....I guess there's always a hole.
    Reply With Quote

  5. #85
    Movie Maker Siliconmaster's Avatar
    Join Date
    Sep 2006
    Location
    NJ (College)
    Posts
    2,192

    Re: [WIP] Requiem

    Ugh- portals frigging blow. I found during Precipice that portalling inclusively works better than exclusively. I.e. Portal so that you move from area to area, rather than sealing off sections so they won't render. Idk if that makes sense, but it worked for me a bit.
    Reply With Quote

  6. #86
    Senior Member Rainbow Dash's Avatar
    Join Date
    Mar 2011
    Posts
    1,480

    Re: [WIP] Requiem

    what

    how do I do that
    Reply With Quote

  7. #87
    Senior Member
    Join Date
    Nov 2007
    Posts
    2,571

    Re: [WIP] Requiem

    Quote Originally Posted by NVOUS View Post
    what

    how do I do that
    He means close off parts that you won't see entirley, IE, those intersections in Requiem or the back teleporters.
    Reply With Quote

  8. #88
    Movie Maker Siliconmaster's Avatar
    Join Date
    Sep 2006
    Location
    NJ (College)
    Posts
    2,192

    Re: [WIP] Requiem

    What higuy said. Sorry, I didn't see your response until now, or I would have elaborated.

    What I've found is that the game is better at only rendering a section that you're in versus not-rendering a section you're not in.
    That sounds bizarre, but take a look back at the tutorial map in the HEK. They portalled the hallway so that when the player is standing in it, everything else disappears. When I tried to do the reverse in Precipice, i.e. portal an area so it would disappear when I -wasn't- in it, the game gave me bizarre visual portal errors. Therefore I suggest portalling inclusive areas first, and then the areas like higuy suggested. Also exactportals are the best for everything ever.

    Note that the entire art is totally random to a point, so what worked for me might turn out to not work at all for your map
    Reply With Quote

  9. #89
    Senior Member Rainbow Dash's Avatar
    Join Date
    Mar 2011
    Posts
    1,480

    Re: [WIP] Requiem

    halp



    the bsp model is 28k~ tris, why is it rendering over 100k
    Last edited by Rainbow Dash; May 4th, 2011 at 01:19 PM.
    Reply With Quote

  10. #90
    Senior Member FireScythe's Avatar
    Join Date
    Sep 2006
    Location
    UK, England
    Posts
    321

    Re: [WIP] Requiem

    Because it renders BSP in multiple passes. I've seen that it renders lightmaps first then does a second pass for textures, so it makes sense that it does extra passes for other shader features such as reflections. As for over 100k, thats including all non bsp triangles as well, so scenery, weapons, sky, etc. The final tri count for your BSP at that particular camera point is 74224. You could turn off reflection cube maps on geometry that you dont really notice them on to confirm this, could help to reduce your tri count.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •