No.
Only one projectile appears in either case. It's a "Show Projectile Lag" off/on switch, basically.
Just remembering, another example or this in action would be the fire arrow in Hyrule Field. The problem with this option being, explosions and effects of that sort don't appear on your screen.




Colliding with other players is also bad (although, perhaps this was always bad). Vehicles are the worst, as they are also drawn ahead, even when the client is driving. This should be fixed really, but it doesn't bother me that much - I usually just disable the tool when I am driving. Of course, none of this is really important, as I won't release this tool and these problems wouldn't exist in the server-side idea. Grenades could theoretically be adjusted, such that, when they explode, all other players are moved back to their recent positions (from the positions history). However, this might be a bit harsh! I think focusing only on bullets and player positions would be a good initial goal....although I think your point is a good one and worth testing if this gets off the ground.

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