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Thread: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

  1. #1071
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    I'm primarily interested in whoring the new plasma rifle for my entire run-through. It looks and sounds awesome. Oh, and AotCR is going to be the best ever.

    So, who's doing their first play-through on Legendary?
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  2. #1072
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    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    Heroic for me, so I can actually look at the environments without dying over and over again :P I did the same with my first playthrough of Reach.
    Last edited by Bobblehob; October 17th, 2011 at 11:47 PM.
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  3. #1073
    Tick Gate 2014 Donut's Avatar
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    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    i fucking second that D-pad thing for the encyclopedia kinect-only feature. and if im not mistaken, wasnt the scan visor D-pad left back in metroid prime? would be so fitting.
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  4. #1074
    lol modacity Timo's Avatar
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    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    Wasn't the D-pad used for the visor mode in ODST as well? It is a bit crap that the feature is kinect only, but it's not like it'll add much to the experience. None of the achievements relate to it either, if you're into that kind of thing.

    edit: At 42s into the BTS does it sound like frank says Hitler did instead of Halo did?
    Last edited by Timo; October 18th, 2011 at 12:27 AM.
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  5. #1075
    El Durado :/
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    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    the only way you'd see a pc release is if reach was released for the PC, it's not like they'll recreate the halo 1 multiplayer for a halo 1 anniversary release...
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  6. #1076
    A V A L O N TeeKup's Avatar
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    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    Quote Originally Posted by Warsaw View Post
    So, who's doing their first play-through on Legendary?
    I know I am, Pooky and I will be tanking that.
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  7. #1077
    Senior Member sanni's Avatar
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    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    Why recreate? Just leave it as it is, add the extra visual layer, fix the netcode and implement punkbuster and you're done.
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  8. #1078
    A V A L O N TeeKup's Avatar
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    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    Quote Originally Posted by sanni View Post
    implement punkbuster
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  9. #1079

    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    Quote Originally Posted by sanni View Post
    implement punkbuster
    Hell

    the fuck

    NO.
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  10. #1080
    Senior Member =sw=warlord's Avatar
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    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    With less than a month until the highly anticipated release of Halo: Combat Evolved Anniversary, Microsoft’s “Halo” studio, 343 Industries, recently unleashed some interesting news at New York Comic-Con. Among the tidbits is the return of the fan-fav multiplayer map Hang ‘Em High, details of the game’s Kinect integration, and the next evolution of Halo Waypoint. I’ve posted the details of these announcements for ya below.
    Hang ‘Em High Makes Its Triumphant Return in “Halo: Anniversary”
    Announced at New York Comic-Con, High Noon, the stunning remake of the classic “Halo: Combat Evolved” map Hang ‘Em High, is set to make its glorious return in “Halo: Anniversary.” High Noon (also known as Hang ‘Em High in classic mode) combines a decade of poignant nostalgia with the adrenaline-pumping thrill of classic “Halo” multiplayer combat, to round out the cavalcade of seven fan-favourite multiplayer maps launching with “Halo: Anniversary.”
    High Noon returns players to the familiar canyons and catwalks of Hang ‘Em High, now re-imagined for “Halo: Anniversary” with unprecedented detail. The vast generator complexes, which power this enormous slip-space portal, allow it to connect with an unknown number of locations across the galaxy. High Noon is a densely-packed arena of platforms, corridors and cover, best suited for team-based combat in both Slayer and Objective gametypes (4 – 12 players).
    Uncover Rich Details about the “Halo” Universe through the Power of Kinect
    Alongside the reveal of High Noon, 343 Industries also unveiled details about Kinect functionality in “Halo: Anniversary,” including voice commands and a new feature that lets players gather canonical information as they explore “Halo” and relive the iconic adventure:
    Analyze Mode – Analyze Mode is a Kinect-exclusive feature that allows players to “scan” items of interest within the “Halo: Anniversary” campaign to populate the Library, an interactive encyclopedia of “Halo” lore. Once in Analyze mode, new articles of interest can be added to the Library by focusing the reticule on them and saying “Scan.”
    The Library – The Library is an expansive index that provides detailed information on items of interest players have scanned through “Analyze Mode,” such as vehicles, characters, enemies and weapons. Through the use of gesture controls, players can explore the entire Library at any time and then return to the campaign to continue unlocking more secrets within the “Halo” universe.
    Voice Commands – Harness the technology of Kinect for Xbox 360 to reload your weapon, throw grenades, switch seamlessly between Classic and Re-mastered graphics and more, using only your voice.
    ATLAS Companion Experience and Custom Challenges Usher in the Next Evolution of Halo Waypoint
    Halo Waypoint has been the ultimate destination for “Halo” fans on Xbox LIVE since 2009, and this past weekend, 343 Industries offered a sneak peak of what’s in store for the groundbreaking online service this Christmas:
    New Halo Waypoint Interface – A revamped design and user interface lets players navigate Halo Waypoint and access the content they want more easily than ever before, whether they’re online, on their Xbox 360 or on their Windows Phone.
    Halo Waypoint ATLAS – Available on Windows Phones this Christmas, Halo Waypoint ATLAS (Advanced Tactical Assault System) is a new mobile experience that offers players a detailed, top-down view of any “Halo: Anniversary” or “Halo: Reach” map in real-time, letting them monitor teammates’ movements and positions as they play. This innovative app encourages strategic gameplay and offers a fun companion experience to any multiplayer match.
    Custom Challenges – Building upon the “Halo” series’ genre-defining user-creation toolset, 343 Industries is empowering the community even further by introducing Custom Challenges in “Halo: Anniversary” and “Halo: Reach.” For the first time, players will be able to issue custom Challenges and create friendly competitions with Xbox friends, unlocking infinite creative possibilities to invent and test their “Halo” skills against one another.
    For example, players can create a Challenge to get a specific number of headshots (say 50) in Multiplayer, within 24 hours. They can then try the challenge themselves, or invite their friends to give it a shot to see who can get the most headshots. Challenges can be created for Campaign, Matchmaking Firefight, Multiplayer and even Custom modes. Players will also be able to earn “Halo: Reach” Credits by completing Custom Challenges, infusing new creative potential into the game’s deep player progression system, and leveraging all the great new multiplayer maps from “Halo: Anniversary.”

    Source:
    http://www.gametrailers.com/news/hal...9#comments_top


    Next stop, haunted helmet and trololololo
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