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Thread: Battlefield Tri-hard

  1. #1991
    A V A L O N Sanctus's Avatar
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    Re: Battlefield 3

    Quote Originally Posted by Warsaw View Post
    Sounds like it needs more Karkand.
    This
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  2. #1992
    ∫e^x = Sex Mr Buckshot's Avatar
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    Re: Battlefield 3

    Tehran Highway is awesome for Conquest but really sucks for Rush imo, it's too easy for the defensive team to rape the attackers right outside their own spawn point. Just plant engineers and snipers along the two main roads, and the defenders can probably drain the respawn tickets to zero without losing a single station. Unless the attackers are very well coordinated, I rarely see Rush games on Tehran Highway lasting beyond the first defense base.
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  3. #1993
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    Re: Battlefield 3

    ^ Funny it's the other way around most of the time on the 360. In my experiences at least. I can't stand the map really, it's godawful.
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  4. #1994
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    Re: Battlefield 3

    When I play Rush on Tehran Highway, usually the attackers drive the Amtrac and tanks straight into the base and cause mass confusion among the defenders. then their infantry jumps out of the Amtrac, secures the area for people spawning in the Amtrac and then proceed to arm the MCOMs. As long as engineers repair the Amtrac, there's nothing the defenders can do. AT mines would definitely disrupt that plan, though.
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  5. #1995
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    Re: Battlefield 3

    heh, the last time someone did that while I was on defense in Tehran Highway, my squad and I promptly massacred the arming attackers and then proceeded to turn their own tank against them :P Although the tank driver had the sense to stay inside his tank to cover his mates who were arming, he was unable to shake off me and my fellow engineer who were sabotaging his tank with repair tools, so he decided to bail out to gun us down (and failed). Then we repaired the tank, hopped in, and blew the fuck out of the arming attackers. They did manage to get a charge armed, but another teammate was able to defuse it anyways.

    Nevertheless, if the attackers actually manage to destroy the first base, then the game becomes more balanced, as there are more routes to take for the second base and also more snipe points for attackers.
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  6. #1996
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Battlefield 3

    First base is usually the best chance the defenders have at winning, even in BC2. Take Oasis, for instance. If you lose your starting point, you're basically fucked.
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  7. #1997
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    Re: Battlefield 3

    ^ will agree with that. Difference here is, Oasis was a good map. Tehran Highway isn't.
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  8. #1998
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Battlefield 3

    Oasis was shit on Rush. Every time, I was stuck hunting helos (plural) all by myself on defense while everyone ran around like a chicken with its head cut off.
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  9. #1999
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    Re: Battlefield 3

    I didn't have many problems myself. I typically stuck to Engineer or Recon and did pretty well. The moment a Helo was spotted, someone on my team typically sprinted for the AA. They never stayed airborn too long.
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  10. #2000
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    Re: Battlefield 3

    Quote Originally Posted by Warsaw View Post
    Oasis was shit on Rush.
    It was great in BC1. Wonder what happened in the transition to BC2 that made it so shitty?
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