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Thread: The UNSC field manual to CMT SPv2

  1. #51
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: The UNSC field manual to CMT SPv2

    where is this pic of the spirit?

    or is it just the whole 4 turrets that asplode thing?

    sneaky update masterz

    BUT STILL:

  2. #52
    I love to make BSP's Darkbiship's Avatar
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    Re: The UNSC field manual to CMT SPv2

    Nice I can't wait

  3. #53
    El Durado :/
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    Re: The UNSC field manual to CMT SPv2

    Quote Originally Posted by Darkbiship View Post
    Nice I can't wait
    DuDe NeItHeR cAn I.

  4. #54
    Junior Member
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    Re: The UNSC field manual to CMT SPv2

    We really need a pic of the spirit so we can understand more about it. I hope the shades keep the machine gun plasma and super cannon secondary fire. That was really cool and a challenge to take on.

  5. #55
    Go Lakers! Abdurahman's Avatar
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    Re: The UNSC field manual to CMT SPv2

    oooooh I can't wait either!

  6. #56
    The Imperial Army Zemious's Avatar
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    Re: The UNSC field manual to CMT SPv2

    Wow.. freakin' wow..
    <3

  7. #57
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    Post Re: The UNSC field manual to CMT SPv2

    I saw that in the weapins column under covanant there was energy sword, will that be abtainable in the new cmt campaign v2?

  8. #58
    Bad hair day... Edward Elrich's Avatar
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    Re: The UNSC field manual to CMT SPv2

    There was always an energy sword with the covenant. It was just enlongated in Halo 1 and looked more like an actual sword. (unless CMT made their own custom sword.)

    edit: will we still have to pick up a new BRG when we run out of grenade ammo? Or can MC now salvage the ammo from dropped ones?

    *cough* engineers *cough* (Huragok, for anyone who's read the books)
    Last edited by Edward Elrich; May 10th, 2007 at 07:46 AM.

  9. #59
    --- itszutak's Avatar
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    Re: The UNSC field manual to CMT SPv2

    Quote Originally Posted by Edward Elrich View Post
    *cough* engineers *cough*
    ^^^

    I think that CMT needs those engineers that were in a PC mod (I think the creator of that mod is actually in CMT); they'd hover about in a unreachable chasm.



    But make sure they don't pop when they run into walls. <_<

  10. #60
    "Think Different" Masterz1337's Avatar
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    Re: The UNSC field manual to CMT SPv2

    All the engineer Mat. ID's are being used on the brutes. Plus they don't fight you, so whats the point.

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