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Thread: Quick Crit thread 2012

  1. #91
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Quick Crit thread 2012

    Digging it. I love all of the engraved lines, but my favorite is the middle section.

  2. #92
    Senior Member Rainbow Dash's Avatar
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    Re: Quick Crit thread 2012

    Quote Originally Posted by DarkHalo003 View Post
    Digging it. I love all of the engraved lines, but my favorite is the middle section.
    I was definitely much more pleased with the middle segment too, but the sides are still more than enough to please me~

  3. #93
    Senior Member Hunter's Avatar
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    Re: Quick Crit thread 2012







    Just need to add afew smaller details and the magazine. Tried to avoid making the edges TOO tight.

  4. #94
    Bring it Nero's Avatar
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    Re: Quick Crit thread 2012

    those floaters are bothering the shit out of me.

  5. #95

    Re: Quick Crit thread 2012

    floaters are fine. But that charging is bothering the shit out me. It's got really hard edges and can't even tell what those details are doing

  6. #96

    Re: Quick Crit thread 2012

    The fact that it's yet another Halo gun by Hunter really ruffles my jimmies

  7. #97
    Venez voir maman. Tnnaas's Avatar
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    Re: Quick Crit thread 2012

    Ugh. Why use floaters again? Can some one tell me? I'm not a professional 3D modeler, but to me they always look wrong.

    It's really a nice gun though. It just need a little more polishing.

  8. #98

    Re: Quick Crit thread 2012

    it's faster to do floaters than to build them in properly. normalmaps don't give a fuck about stuff floating above your surface, but ambient occlusion can have a fit about it sometimes.

    also it's more prone to fucking up if you're not setting up your projection cage properly

  9. #99

    Re: Quick Crit thread 2012

    Also he's rendering them incorrectly. If you want them there, then it's fine. But you need to shut off "cast shadows" in the object properties for each floater. See this render of my updated BR:



    As compared to:



    Which is what you're doing. It ruins the whole illusion.

    Also yes, floaters are great for normal maps... but aren't always good if you don't plan on actually baking them.

    As for your model... The grip is uh... not right. Looking at it it even looks uncomfortable. And I'm not sure what's going on with your bolt... but it looks sort of silly black compared to the rest of the render. Did you fake bumps on it instead of modeling it? Over all there are just areas that didn't stay constant with the real design. Which is okay, as long as you plan on staying that way during most of the model. If not it makes a lot of it look off. Just my two cents though.

  10. #100
    Bring it Nero's Avatar
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    Re: Quick Crit thread 2012

    Bobthegreat got what I was getting at.

    Btw looks great bob! but some more contrast would be great, to really make the details pop.
    Edit: also, why is everyone using black backgrounds? heh.
    Last edited by Nero; March 14th, 2012 at 02:51 PM.

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