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Thread: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

  1. #171
    The Imperial Army Zemious's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    it would be h2 with a twist i think he should make it with backpack.
    also a glitch is turrent is invincible to rockets and grenads
    http://video.google.com/videoplay?do...12355173745959

    Here's the game type I used. For people who don't know how to install this game type, you go to your Save Game folder which is located in My Documents> My Games> Halo CE> Save Games. Just drag and drop the "Rockets" folder into Save Games.

    I love you CtrlAltDestroy.. T_T
    Rep added.

  2. #172
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    ^_^ that was fun.

  3. #173
    The Imperial Army Zemious's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Yeah, I thought so too.
    Lets see if I can get a game with Sentinel Beams. =O

  4. #174
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    =o that would be fun!

  5. #175
    The Imperial Army Zemious's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    I couldn't get it with Sentinel Beams. :/
    I guess we'd have to use devmode to get them.

  6. #176
    umm is it invalid now?
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    maybe we need dev for beam and beam rifle

  7. #177
    WOLunist Pred1ator's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Quote Originally Posted by Aklass View Post
    maybe we need dev for beam and beam rifle
    no shit sherlock.......of course we need dev

  8. #178
    Senior Membe Syuusuke's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Hmm let me guess...

    Scripts...play custom animation, unit_Exit_vehicle, unit_enter_vehicle, "you got jacked!"

    =)

    Bad news: clients might not see the sexy anim =(
    Last edited by Syuusuke; May 13th, 2007 at 11:05 AM.

  9. #179
    umm is it invalid now?
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    i'd be suprised if he can get that to sync

  10. #180
    Senior Membe Syuusuke's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    He told me that syncing is an issue, well you can still kick them out and board... it's just that you won't be able to see the animation and see the "Press <whatever> to board enemy POS"
    And my little guess in my last post was wrong...

    object_attach...vehicle_test_something...vehicle_u nload....something...unit_enter_vehicle

    At least i got the last part right =P

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