I said it before, but the moment they made it so you aren't on equal footing no matter what point in the game (be it 49 points ahead or 49 points behind in a 50 point slayer game), it ceased to be Halo and turned into something else. Loadouts were pushing it in Reach, but it turned out okay since everyone had access to the same thing at any point in the same game (except invasion cause lol invasion).
You know, kill-streaks seems to me to be the most counter-productive feature in multiplayer, ever. Somebody is dominating the map? Well, let's just give him a giant ticket good for 10 free kills! Because that's fair and balanced...
The game should neither help nor hinder you no matter how well you are doing.
Invasion lost some visual flair and the Plasma Repeater was over-nerfed, but it really was probably the best gametype in the game in my opinion. The only controversies were being spawn killed (which only happened if you were vastly outnumbered because of dropouts or if your opponent was being a douche) and some smaller balance issues. However, those could be over looked if you got used to how to play it.
Oh my. Well then. Everyone here is going to be pissed off when I send this off to Frankie.
It was inspired by Halo 3: ODST. It did start before I had even heard of Section 8, but yes, I did adapt most of the revised gameplay elements off of that dead title. What I failed to mention was that shortly after coming up with the idea I had found a few dozen others wanting something similar on the B.net forums. I've cut it down from fifteen pages to four, cleaned it up, and balanced it out since then.
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