Hi, I'm Halo 4 MP and I like to take it in the butt
man, what the fuck is even up with halo 4's collision models? I can't recall a single previous halo game with so many fucked up collisions. I looked around in the related videos and found a shitload of "out of map" stuff for the campaign as well, all because of collisionless scenery.
I'm probably going to catch shit for this, but I'm positive the unstable collision geometry (which i've seen in a lot of recent Xbox 360 games) is a result of a lot of the visual elements and tricks that the designers have to employ to make the game look as good as it does. Keep in mind that the system is being seriously pushed, so the more it's pushed the more unstable certain elements will be. Imagine how obsolete the Xbox360's specs are in comparison to a lot of the current digital art software/technology. That's just my two cents though.
Supposedly you only need to complete one level to complete LASO.
Source here.
Also, i'm attempting to make a montage.
Going on a 4 minute song, and that's what i've got so far. Should've cleaned up the videos but will do that towards the end once everything is lined up. So shitty quality for now.
Except for two later levels, one which uses an area from Requiem (but now at night) and other uses the Vortex geometry (note: FF never actually uses the campaign/MP maps, they are their own map files)
Speaking of map files, does anyone have the container file for the new episodes?
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