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Thread: Why did they have to mess with Mouse/Keyboard?

  1. #1
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    Why did they have to mess with Mouse/Keyboard?

    One of the main selling points to Halo 2 Vista at least to me was the ability to use your Mouse and Keyboard in this FPS. I had no intention of using the 360 pad. Why would I? If I wanted to use a XBOX controller on Halo I would of just bought it on the XBOX......probably would of saved me some money too.

    Point is Halo 2 Vista feels like unlike any other First Person Shooter on the PC. It FEELS like a console game, even with a Mouse and Keyboard. They made it as a console game and are now selling it like a console game.

    Have any of you tried the gamepad and then tried the M/K? Heres a hint, one feels sluggish and the other has autoaim.

    How could you do this Bungie/Hired Gun?!?

    Most of the time you will be able to tell the difference between a 360 controller player and a M/K player by just looking at the scoreboard.
    Last edited by PTS; May 23rd, 2007 at 10:50 AM.
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  2. #2

    Re: Why did they have to mess with Mouse/Keyboard?

    Does the game allow you to turn the sensitivity up for the mouse?
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  3. #3
    Senior Member stunt_man's Avatar
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    Re: Why did they have to mess with Mouse/Keyboard?

    Do you mean sluggish movement? Or aiming with the mouse? Because I think I found the source of the problem. When Halo 1 was ported to PC, they removed the ability to 'walk.' In Xbox, you could push a little on the thumbstick and move slowly forward. Halo 1 PC didn't have very good gamepad support.

    In Halo 2 Vista, they didn't remove the ability to walk, because they know people are going to be using gamepads, as well. Try tapping forward quickly, see if you can walk like that. All they really have to do is remove walking support for the keyboard, and keep it there for the gamepad. Make it so that when you hit forward, the PC doesn't recognize it as a baby step, but a whole step, if you see what I mean.

    I really hope they release a patch that fixes all the issues I've been seeing around - I was really looking forward to H2V.
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  4. #4
    Senior Member MastaCheefa's Avatar
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    Re: Why did they have to mess with Mouse/Keyboard?

    I feel your pain PTS. Especially when driving vehicles. I have my mouse sensitivity turned up to 10, which feels like 3 on haloce, and is impossible to drive the hog properly. I really hope someone can eventually halo1ify the vehicles.
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  5. #5
    Senior Member stunt_man's Avatar
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    Re: Why did they have to mess with Mouse/Keyboard?

    they should of done it like Half Life 2 they used the "Shift" key for running, which I like using for running.
    Yes! Seriously, what happened to run/walk keys in PC games?

    jstatz, I know you're there! C'mon, lol make a patch! Single handed! It'll take ten minutes!

    jk
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  6. #6
    Is bad, really bad SMASH's Avatar
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    Re: Why did they have to mess with Mouse/Keyboard?

    I'm going to buy a gamepad just cause of the crapyness of the k/m. It's so difficult to use and it so choppy. I blamed my crappy mouse at first but then I saw this and decided it would be better to switch over to a gamepad + the fact that you can use your Mic with the gamepad.
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  7. #7
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    Re: Why did they have to mess with Mouse/Keyboard?

    I don't get it, what's so bad about useing mouse and keyboard? other then driving vehicles.
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  8. #8
    Is bad, really bad SMASH's Avatar
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    Re: Why did they have to mess with Mouse/Keyboard?

    It's choppy, slow, hard to keep track of buttons (I played for 5 hours straight and I kept getting the reload button mixed with the melee button), restricting mouse movement room, ect.You need the sensitivity on INSANE in order for it to even be usable.
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  9. #9
    Foot Dragger ejburke's Avatar
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    Re: Why did they have to mess with Mouse/Keyboard?

    Can you assign left and right "turn" keys? That might help with the vehicles if it's possible.

    I don't have the game yet, but I've heard rumblings that this was the case with m/kb. It's just... sad. You'd think Hired Gun had never played a PC shooter before. Or they knew what they were doing and were ensuring that controller users would have an unnaturally "level" playing field at our expense.

    I can't really get mad about it, though. At this point, I'm just numb to the mounting disappointment.
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  10. #10
    Tking care of prego wife. Scooby Doo's Avatar
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    Re: Why did they have to mess with Mouse/Keyboard?

    omfg! i totally agree. i have my mouse on 10(highest) and it's SOOOOO sluggish and slow. driving has become a mix of missed turns and wall-crashing. i honestly believe they did it to make people spend money on the controllers. it's BS.

    the only way around the driving problem so far is turning about 20ft before the turn and hitting the e-brake. oh, and has anyone had trouble making the banshee do it's lil tricks? it's so hard for me...

    ~Scoob
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