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Thread: [Tutorial] Video - Create Halo 3-like Normal Maps

  1. #21
    Hates Sucky Comp >:( demonmaster3k's Avatar
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    Re: [Tutorial] Create Halo 3-like Normal Maps

    nice, but high poly creates lag
    lag decreases playability

    halo 1 has bump mapping, but it's only sunbaked, it shows in ingame lights, not like halo 2 where the mapping automatically shows
    Last edited by demonmaster3k; May 31st, 2007 at 07:37 AM.
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  2. #22
    I R Serious Texra DaneO'Roo's Avatar
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    Re: [Tutorial] Create Halo 3-like Normal Maps

    demon, read the thread. He makes a hi poly mesh of the object in either Z brush or Mudbox, and uses that mesh to create a displacement normal or something in max, i think and he applies that normal onto the lower poly rock. It isn't actually any higher poly than what it was to begin with ingame.


    Also, halo 1 only displays the bumps when a dynamic light is shined on them, they're not "sunbaked". Halo 2's actual radiosity or sun power in a map is actually a dynamic light, and thats why bumps always show, because theres always a dynamic light in place somewhere. I'm not exactly right with the full details but it's somewhere along those lines.


    Also, if you don't have Zbrush or couldn't be fucked doing hi poly meshes, do what I do, and just paint a greyscale bump map of the cliffs and then convert it to a normal map with the nvidia plugin, like so:





    Btw, thats an old pic >_>
    Last edited by DaneO'Roo; May 31st, 2007 at 08:55 AM.
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  3. #23
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    Re: [Tutorial] Create Halo 3-like Normal Maps

    Quote Originally Posted by Ð4ÑØ * View Post
    demon, read the thread. He makes a hi poly mesh of the object in either Z brush or Mudbox, and uses that mesh to create a displacement normal or something in max, i think and he applies that normal onto the lower poly rock. It isn't actually any higher poly than what it was to begin with ingame.
    Yar he made the high poly model in mudbox then he baked the normal map in 3dsmax.
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  4. #24

    Re: [Tutorial] Create Halo 3-like Normal Maps

    Quote Originally Posted by demonmaster3k View Post
    nice, but high poly creates lag
    lag decreases playability

    halo 1 has bump mapping, but it's only sunbaked, it shows in ingame lights, not like halo 2 where the mapping automatically shows
    Bud, you have really missed the concept. There is no HIGH poly mesh in game. This method simply captures the silhouette of the super high poly object and creates a normal map to be used on the Low poly mesh. Thus creating a great looking low poly mesh in game. Thats the beauty of bump/normal maps. Creates an illusion of high poly objects with out waisting a ton of polys.
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  5. #25
    Hates Sucky Comp >:( demonmaster3k's Avatar
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    Re: [Tutorial] Create Halo 3-like Normal Maps

    ouch, ok i'm feeling like an ass


    it's a nice tutorial, how do you save it?
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  6. #26
    a bit of the old in-out Roostervier's Avatar
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    Re: [Tutorial] Create Halo 3-like Normal Maps

    http://www.madworkzstudio.com/tut/tut.swf

    Found that looking through his tut section. It is the same thing, I'd try right click save-as. And Madworkz, if you don't want that link there for some reason, I'll remove it (they are his files).
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  7. #27
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: [Tutorial] Create Halo 3-like Normal Maps

    Your normal map in the first picture looks more like skin than rocks, though.
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  8. #28
    A V A L O N TeeKup's Avatar
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    Re: [Tutorial] Create Halo 3-like Normal Maps

    Holy Christ Dano. Thats fucking awesome.
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  9. #29
    Hates Sucky Comp >:( demonmaster3k's Avatar
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    Re: [Tutorial] Create Halo 3-like Normal Maps

    nice sig t33kup, like the use of jahrain's biped

    this tutorial looks helpful for later +rep
    (but no saveable version...=( i like having copies for refrence

    but using this technique (or dano's[gg btw]) i could see some pretty pro bsps coming out
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  10. #30
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    Re: [Tutorial] Create Halo 3-like Normal Maps

    Quote Originally Posted by demonmaster3k View Post
    nice sig t33kup, like the use of jahrain's biped

    this tutorial looks helpful for later +rep
    (but no saveable version...=( i like having copies for refrence

    but using this technique (or dano's[gg btw]) i could see some pretty pro bsps coming out
    My god, are you brain dead or some thing? Right click that .swf link and save as, or click on it then go to file > save as.
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