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Thread: [WIP] Bloodgulch (Updated June 9, awesome)

  1. #61
    Senior Member Lightning's Avatar
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    Re: [WIP] Bloodgulch

    Same here, however before that "update" it would show that random H2 logo with the circuits behind it. Now it doesn't even show that. Same with Nitro's custom maps that I downloaded. I'm attempting to re-reference them now in the UI folder.

    I just compiled his example map, and even that doesn't show up?
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  2. #62
    (Slyr)Bleach/MythicUltra
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    Re: [WIP] Bloodgulch

    recharging health in Halo 2...interesting. How much of this map is done?
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  3. #63
    Senior Membe Syuusuke's Avatar
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    Re: [WIP] Bloodgulch

    gimme-gimme =)
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  4. #64
    chillin like a villan
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    Re: [WIP] Bloodgulch

    yay all original textures ftw.
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  5. #65
    (Slyr)Bleach/MythicUltra
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    Re: [WIP] Bloodgulch

    maybe you could upgrade this map in terms of looks by using Mudbox or Zbrush.
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  6. #66
    I R Serious Texra DaneO'Roo's Avatar
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    Re: [WIP] Bloodgulch

    please please PEEEEASE make a big high res normal map for the cliffs. Just to accentuate those cracks in the texture. Would look so awesome sauce.
    Last edited by DaneO'Roo; June 3rd, 2007 at 08:50 PM.
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  7. #67

    Re: [WIP] Bloodgulch

    really nice man.
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  8. #68

    Re: [WIP] Bloodgulch

    Quote Originally Posted by Lightning View Post
    The ring in the sky looks too big, is the texture scaled right?
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  9. #69
    Senior Member Lightning's Avatar
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    Re: [WIP] Bloodgulch

    That's the normal Sky... I didn't scale anything.

    Quote Originally Posted by Ð4ÑØ † View Post
    please please PEEEEASE make a big high res normal map for the cliffs. Just to accentuate those cracks in the texture. Would look so awesome sauce.
    Make me one and I will, LOL.
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  10. #70
    I R Serious Texra DaneO'Roo's Avatar
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    Re: [WIP] Bloodgulch

    ok, I will D:
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