well, its CE so it's not getting a normal map straight away.
Also INGAMEZ Y0
Looks a bit lower res there, not sure if L33t did that or if Halo just sucks. Shaders need tweakage, but other than that![]()
well, its CE so it's not getting a normal map straight away.
Also INGAMEZ Y0
Looks a bit lower res there, not sure if L33t did that or if Halo just sucks. Shaders need tweakage, but other than that![]()
Last edited by Masterz1337; June 4th, 2007 at 07:35 PM.
Eew @Res of bitmaps. Looks nice in full res though.
2048 originaly, scaled down to 1024 for Ce, but it looks like Leet has it at 512. I gotta fix up the shaders and stuff for it, though.
That, or it's the texture filtering.
that too :P
Looks hella skinny and tall now, why is that?
That was how the spiker v2 model looked when when I animated it; so I had to rescale the UVed model to match. :'(
:/ It's the correct proportions, except for the clip, wich I fixed on the version of the model I have but ill need to fix it on leets poly chopped model I think.
Oh what? you used the first spiker v2 model leet? That thing was a piece of shit, WAAAAAAY too skinny. Use the one I sent you.
Last edited by DaneO'Roo; June 4th, 2007 at 07:44 PM.
Hey, I started animating it before anyone else was working on it D:<
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