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Thread: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

  1. #461

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    holy crap I just realized those pics and nice looks like you added boost and destructable vehicles. btw are you going to fix the lag on these maps?

  2. #462

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Quote Originally Posted by Darkness View Post
    holy crap I just realized those pics and nice looks like you added boost and destructable vehicles. btw are you going to fix the lag on these maps?
    no we didn't the builds shown in those pictures are from like a year ago. there wont be destructable vehicles in multiplayer only single player. and theres no boost either cause ce boost is horrible.

  3. #463
    The Imperial Army Zemious's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    and theres no boost either cause ce boost is horrible.
    I so agree with you. @_@

  4. #464
    The Imperial Army Zemious's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    I don't know if this was mentioned for I haven't read all 50 posts to find out. @_@
    Can you guys in ZTeam fix the damage system with the sniper?
    Heres an example: Sniper Damage
    You'll have to forgive my shitty capture card, for its on its last legs...

  5. #465

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    I'll agree with zemious, oh and one more try to fix the sniper reload i like the bungie sniper reload better then the zteam one.

  6. #466
    Senior Member Ralex123's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Very nice comparison. I noticed in Halo 2, you can get hit by a grenade much more than twice, but in ZMT maps, u can only sustain 2 hits. (I'm talking about when you have full shields). Can you guys fix that or not? I know from the regular game play when you have health bars, you lose 3 bars out of 6 for each grenade, thus killing you once 2 hits impact.
    Last edited by Ralex123; June 7th, 2007 at 05:33 PM.

  7. #467
    The Imperial Army Zemious's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    I think thats because of Halos life system, the health packs in regular Halo.

  8. #468
    [H2V]MegÄx megaxp's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    PB 3 Destructible vehicles ;D!!!

  9. #469
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    ^ sorry, unless you like to have a ton of lag, it may not even be in PB3, and
    Quote Originally Posted by Choking Victim View Post
    there wont be destructable vehicles in multiplayer only single player.
    see, destructable vehicles will only be in single player.

  10. #470
    Senior Member Ralex123's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Sorry for asking this, but I don't really know. What is so special about ZMT SP? I heard about it, but didn't really know what was included and what it was about. Fill me in plz?

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