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Thread: [WIP] Bloodgulch (Updated June 9, awesome)

  1. #151
    Senior Member Patrickssj6's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    , you can do better then that.
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  2. #152
    Senior Member et_cg's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    You all should just deal with it and watch what Lightning does. Perhaps he'll ask for input on his next showing.
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  3. #153
    j͆ͪ͟c̓̊͜a̎ͨ̈́ͧṗ̵ ̏ͭ̃sͪ̊͊̒͌̒̏t͗͗ͩͮo̧̊̒̎̽̇̌̋ṗ̸ͪ͑ͩ̐ InnerGoat's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    Quote Originally Posted by jahrain View Post
    You should run a smooth poly operation on most of the map except the bases. It would make everything look a whole lot better.
    He will work on that, sometime.
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  4. #154
    Kid in the Hall Kornman00's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    Tile a picture of mario for the rock bitmap
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  5. #155

    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    Quote Originally Posted by Kornman00 View Post
    Tile a picture of mario for the rock bitmap
    I have better ideas.

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  6. #156
    Yeah, I can fly m13120's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    Quote Originally Posted by NeuroKoNeza View Post
    I have better ideas.

    Better idea

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  7. #157
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    Quote Originally Posted by m13120 View Post
    Better idea

    I thought you said "better" idea. I want my money back. <>
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  8. #158

    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    Quote Originally Posted by p0lar_bear View Post
    I thought you said "better" idea. I want my money back. <>
    Offtopic: Speaking of getting money back, Microsoft doesn't deserve my $50, so im turning H2v back in.
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  9. #159

    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    why..
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  10. #160

    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    Quote Originally Posted by baturkin17 View Post
    why..
    why not? its shit.
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