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Thread: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

  1. #501

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Lets get on topic: Why'd they change the field of view to 90 degrees? Its just not Halo 2 like that.

  2. #502
    Senior Membe Syuusuke's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    I thought they kept the FOV to whatever the standard Halo was.

  3. #503
    Senior Member Ralex123's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Are you sure they did?

  4. #504

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    There's no fov change.

  5. #505
    The Imperial Army Zemious's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    I live in Wake County too! In the city of Apex which is a few miles away from Raleigh. I wasn't here yesterday so I couldnt respond
    I live in Apex too, it would be sweet as hell if you could or I could meet each other and start a LAN and play some Halo CE.
    I'll be going to Apex High this year.

  6. #506
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Hey Zemious, lets get back on topic, like any new pics for use CAD?

  7. #507
    Senior Member Ralex123's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Going to Panther Creek, live in Walden Creek (neighborhood).
    Anyway, I hope they can give us some pics like last time.

  8. #508

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    not to sound impatient, but when is PB3 coming out and what new maps are we going to be testing/playing?

  9. #509

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    will midship's grav lifts work better? or will they not sync?

  10. #510
    WOLunist Pred1ator's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Quote Originally Posted by Darkness View Post
    will midship's grav lifts work better? or will they not sync?
    midship has a low chance of being converted read the thread next time

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