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Thread: [WIP] Mystique, oh and also... cakes!

  1. #81
    chilango Con's Avatar
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    Re: (WIP) Mystique, oh and also... cakes!

    Looking awesome! How's the water coming along?

  2. #82

    Re: (WIP) Mystique, oh and also... cakes!

    Quote Originally Posted by Conscars View Post
    Looking awesome! How's the water coming along?
    Its to shameful to show D:

    I got it to animate at least. I figured out you can't make a series of moving bump maps like in CE, you have to make an animated bump map. I tried to whip one up really quickly.

    In the function for the bitmap index in the shader I set it to transition ranging from 0 to 5 in 0.5 seconds and it cycles through all these bitmaps looking somewhat like water. But it still looks like crap. Can't wait until we get real water shader tags and bitmaps.

  3. #83
    The Imperial Army Zemious's Avatar
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    Re: (WIP) Mystique, oh and also... cakes!

    Awe man.. I love it!
    Keep up the good work and keep us posted.

  4. #84
    Senior Member Snaver's Avatar
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    Re: (WIP) Mystique, oh and also... cakes!

    I don't think anyone's even got close to having decent looking water shaders, except for madworkz, Here's my attempt :X

  5. #85
    Kid in the Hall Kornman00's Avatar
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    Re: (WIP) Mystique, oh and also... cakes!

    your yelo landscape photos made me came snaver

  6. #86
    chilango Con's Avatar
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    Re: (WIP) Mystique, oh and also... cakes!

    Snaver, that looks decent actually.

  7. #87
    a bit of the old in-out Roostervier's Avatar
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    Re: (WIP) Mystique, oh and also... cakes!

    Quote Originally Posted by Conscars View Post
    Snaver, that looks decent actually.
    That's what I though instantly, but if it looks anything like mine when it animates, it probably doesn't look as good as the still frame :X

  8. #88

    Re: (WIP) Mystique, oh and also... cakes!

    Quote Originally Posted by jahrain View Post
    Its to shameful to show D:


    I got it to animate at least. I figured out you can't make a series of moving bump maps like in CE, you have to make an animated bump map. I tried to whip one up really quickly.

    In the function for the bitmap index in the shader I set it to transition ranging from 0 to 5 in 0.5 seconds and it cycles through all these bitmaps looking somewhat like water. But it still looks like crap. Can't wait until we get real water shader tags and bitmaps.
    GREAT job bud. I like seeing nature themed maps . Also i have been out of town for a week and a half; and am dam close on getting the water to look and actaully hold water properties. Such as spashing from bullets and that cool refraction illusuon it does where the water edge meets the geometry. Had to do a little hex editing. The only problem left is fixing this FoV bug im having and where set. Cross your fingers. Also i have created a few more plants/trees for my map. i have a nice shrub that will match your scene. Its sealed, just need to weld it into main bsp. its 297 polys once i get home ill send you some pics.

  9. #89
    おはようございます klange's Avatar
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    Re: (WIP) Mystique, oh and also... cakes!

    Why does it look like you're all trying to use the standard Halo water bump map? It's run through a set of functions to get the real normals. You want something completely different than that if you're just going to go with a bump map...
    You want something like this:

    Also, this normal map tiles and looks fine when just moved along a line.

  10. #90

    Re: (WIP) Mystique, oh and also... cakes!

    That looks good, but the bump map needs to be animated to have waves moving and splashing around, not just move in one direction or else it looks like the water is moving with uniform waves.
    Last edited by jahrain; June 25th, 2007 at 11:25 AM.

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