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  1. #1
    Useless Member jngrow's Avatar
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    Jun 2007
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    Modeling Tutorials

    Hey, I was wondering where I could find some good "Halo" modeling tutorials. Like the "proper" and or "organized" way to make hills and terrain, caverns, (and make them fairly low poly) basic rules and tips for base/building modeling (the building I make don't look forerunner at all), and other general Halo map making "rules" and guidelines.


    EDIT

    Whatevs, I'm gonna hijack my own topic. What do these errors mean?

    ERROR: collision bsp3d is too big (bunch of random numbers)

    and it told me that I have 192 open or degenerate edges. I can't find the open edges (cus I made my map sloppy and I suck), so does that mean I can't compile my map correctly?
    Last edited by jngrow; July 30th, 2007 at 02:22 AM.
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