More of less ive got the UVW map done for backslash. and i exported and did light maps and... the UV's aren't correct i think its not exporting part of my UV's cause i used the cropping option in the material editor to breakdown Large multi textures into multiple parts. pictures show what i mean.




Help? the whole map is textured useing cropping pretty much... so this fucking up means me haveing to do alot of work to breakdown the textures into seperate bitmaps and create new shaders for all of them.......