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    Co-director of -D2D- [EJ] Bean's Avatar
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    May 2007
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    Georgia, U.S.A.
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    Problem with instanced geometry

    So, I am working on an H2V map and I'm trying to light it with these instanced geometry light fixtures I modeled. So far they have worked fine, but after adding a new type of light fixture this is what happened:



    It should be like this (3ds max render):



    As you can see it seems to be radomly welding verticies together. To give some kind of scale, the post that intersects the ground is 1 unit x by 1 unit. There are roughly 60 of those in the map, and they cast light fine, but I'm hoping they can look more pretty ingame. Help?
    Last edited by [EJ] Bean; October 16th, 2007 at 07:54 PM.
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