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Thread: [3DS MAX/Rendering] Halo 2 Master Chief

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    a bit of the old in-out Roostervier's Avatar
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    Jan 2007
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    [3DS MAX/Rendering] Halo 2 Master Chief

    Well, this is a render-ready chief. I got bored, and made the materials which I have made a thousand times over again since I upgraded my computer and it required reformatting. Anyway, this actually uses a model that was in CE, I imported it using TheGhost's .gbxmodel importer. I just ik-rigged it so it acted more like a biped you'd create normally.

    So, Thanks to:

    TheGhost - .GBXModel Importer
    Darco - Teaching me how to make materials, long ago


    Download
    :

    http://files.filefront.com/chief+ikr.../fileinfo.html

    Example of a simple render with no lighting (AR not included =p):


    Color changing tut:
    • Press M.
    • Select H2_mc_body
    • Where you see Diffuse color, select the RGB Multiply
    • Click Composite
    • The first slot is not meant to be touched. The second slot is the primary color slot. The third slot is the secondary color slot.
    • When you click one of the 2 slots, click Mask.
    • Click Composite
    • There is an assortment of colors already pre-made. All you have to do is uncheck the current color and check the one you want.
    • Congratulations, you have now changed the armor's color!
    Last edited by Roostervier; October 28th, 2007 at 02:09 PM.
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