dano just sucks at making proper renders. most of the larger patterns follow the geometry. the angle he shows it in just hides it all. if you were to see it ingame, i'm sure it'll look alot more natural and alot less flat as it looks now.
also, now it might seem slightly cluttered, but these are just diffuse (bump too? not sure), and setting the basework for the textures. the final result it'll all look alot more dirtied up and faded away, and be less of an eye-piercing flood of patterns.
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