I've begun geometrical changes to the map, a lot is coming. I also just portaled the map with some basic exact portals, and the FPS shot WAY up.
This here is not part of the level, but I'm experimenting with higher resolution cube-maps, bump-maps, and better dynamic lighting. This part here, with the gun shooting and everything rendering, gets around 100 FPS on my system. As long as everything is portaled, as is being added in Valkryie which is already graphically intensive, FPS should not be an issue.
There has not been a tutorial on cube-maps yet, so I think I'll make one. It's pretty easy, and requires 3ds Max with a special script, or just Sapien if you're daring and want to stitch your own cube seams from the 6 shots.







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