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Thread: "Life is not measured by the number of breaths we take,

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    lol modacity Timo's Avatar
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    Re: "Life is not measured by the number of breaths we take,

    Quote Originally Posted by p0lar_bear View Post
    Idea: make it so when you get a "can't connect to server," "server is full," or "error loading a map file" errors, the OK button is tied to the multiplayer screen? Not the internet/lan lobby, just the multiplayer select screen.
    Tried that out, but it stuffed the back button up. It didn't go back to the main menu. We can tell the enter/left mouse to return to the main menu when the back button is hit, but escape would do nothing (because there is no event type linked to it).

    Quote Originally Posted by Spartan000 View Post
    Now all we need is animated textures to perfect that UI.

    (if one can make animated textures for holo panels and tank treads that shouldn't be too hard for that should it?)
    Animated textures need shaders, and the UI doesn't support them.
    Last edited by Timo; February 2nd, 2007 at 01:28 PM.

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