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Thread: Oblivion Zelda Modding Group (OZMG) Official Thread

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    Re: Oblivion Zelda Modding Group (OZMG) Official Thread

    thnx, I've also been wondering if I should make a tutorial but idk what modelling aspect I should make one on or if i should even make one to begin with. the main reason is because people say i model very differently from every one else. for starters I only use one viewport, user. and I use editable mesh over editable poly 95% of the time. I only use poly for things like cut, insert vertex, and create line. give me some feedback on what i should make and if i should make one.
    Last edited by Moses; July 1st, 2008 at 08:33 PM.

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