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Thread: K guys, time for script innovation

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    K guys, time for script innovation

    I'm currently tossing around an idea for Bridge that's never been done before in CE, afaik. No, I'm not gonna tell you what it is, until I know that it's both feasible and fun.

    One thing that would make this feature work better for the player is if I could have consecutive map files remember something that the player did in the preceding map. So guys, think hard,
    do you know of any established methods for persisting data from level to level, and if not, can you think of any clever hacks (using scripts) to get it to work?

    e: Rob actually working on BCE? Inconceivable! ;O
    Last edited by Rob Oplawar; October 10th, 2008 at 11:15 AM.
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