Quote Originally Posted by Hotrod View Post
Oh, and I hate how they're doing the green UNSC and Purple Covies instead of the actual colours...those lazy bastards...why do they always break something that's already perfect in every Halo game before it comes out? Removing RTR visors for Halo 3, removing the ability to destroy Phantoms in Halo 2, and now this...
This comment lacks sense. You have to be able to "read" units in an RTS at a glance, which is why every RTS ever invented pretty much relies on huge colour patches on textures. Sticking to "canon" is worth absolute shit if you lose track of unit blobs in the other guy's unit blobs. It's not laziness, it's good design, now kindly get off ES's back.