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  1. #1
    Senior Member FireScythe's Avatar
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    Code Aether - Lighting Helper

    Hey. After Jahrain released his lightmap exporter I thought i'd have a go at simplifying the process of making your lightmaps in 3ds Max/Maya, so once I had the time I made this! Enjoy .

    Aether
    Halo:CE Lighting Helper

    Created by : TheFieryScythe
    E-mail: FireScythe813@hotmail.co.uk

    Disclaimer: I take no responsibility for any damages that may occur from the use of this program or its associated scripts.

    This program is made for Halo: Custom Edition and serves to simplify the process of lighting a Halo map using a 3D modelling program.

    Program Features:
    *Scenario object marker export
    *Perfect bsp extraction including all bitmaps and correct smoothing
    *Perfect bsp lightmap extraction including lightmap bitmaps assigned to the mesh
    *Portal and fog plane extraction
    *Bitmap injection into BSP lightmap

    3ds Max/Maya Script features:
    *Fixes bsp materials to show in viewport and ignore alpha channels (Not in Maya Script)
    *Places marker spheres according to marker positions exported by Aether
    *Instances meshes and places them according to marker positions exported by Aether

    Read the Readme for details on using Aether.

    Credit and thanks go to:
    DevIL image library creators,
    Tao Framework team,
    Kornman for his help and tag interface,
    Jahrain for his contribution to a previous project on which this is based
    Images:




    Download!
    http://files.filefront.com/Aetherzip.../fileinfo.html
    http://wol.modacity.net/Aether.zip Replaced dead link with new one ~Reaper


    Any problems, let me know.
    Last edited by Reaper Man; July 17th, 2009 at 10:35 PM.
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