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Thread: Unreal Engine 1: Chill Out port (WIP)

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    Unreal Engine 1: Chill Out port (WIP)

    There's a lack of UT mappers here, so finally decided to learn some Unreal Editor. Figured I'd start with something basic, Unreal Editor 2.0 (UT '99). I'm actually suprised at how easy it to just start building geometry once you learn how the brush works. Moving around the vertexes, adding, subtracting, etc.

    It's very early. Here's a checklist of what I need to do before I'm satisfied with the level:

    1. Finish level BSP geometry
    2. Add appropriate textures to the BSP
    3. Add light sources
    4. Add weapons
    5. Bot pathing
    6. (Optional) Static meshes, grass, etc

    Quite a bit of work ahead, but I'm willing to see this project to the end. The editor is quite easy to use. Final map name will be DM-Relax.unr.

    Here's a very, very early picture of what I've got so far, side-by-side with a top view of Chill Out. Nothing flashy, be warned!






    E: Release:

    http://rapidshare.com/files/179130758/DM-ChillOut.zip

    E2: Youtubing with shitty ingame sound because Fraps is a fucking asshole
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.
    Last edited by Timo; November 22nd, 2010 at 08:02 PM.
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