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Thread: itt: sel begins unwrapping cliffs, makes shitty map better

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  1. #1
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    itt: sel begins unwrapping cliffs, makes shitty map better

    I've been quiet about this for a while now. A few of you here will remember this project from back in may of 08, a few more of you will remember it from later on. Anyway it's time to say that the project is coming close to being finished.

    Older pictures :













    Fresh Renders :











    Rossmum, a while back you recommended changing the theme from generic snow and ice, to desert and glass. Well after teaming up with mass, after TeeKup's suggestion, we decided on going with your desert idea.

    Big thanks to both of you.

    As far as progress goes. The map is ingame, populated, balanced and play tested in between 6v6, and 8v8.

    There still is a lot to be finished though, we're still altering the stock textures to fit in a desert level. We also need a sky, so if anyone is good at setting those up and wants to volunteer don't hesitate to contact me. There is also a lot of out of level geometry to make, along with a lot of pretty level design shit, but the list of things to do is quite extensive and I'm not going to write it all out.

    That's about it folks.

    E: oh christ forgot to even mention mass

    He did all the forerunner stuff, except the stuff in the first and second pictures.

    The base and middle bridge thing is all his incredible work.
    Last edited by Sel; April 5th, 2009 at 01:18 PM.

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