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  1. #1

    Fake Bumping

    1: So here I have the halo 3 beta spartan diffuse texture and the normal map opened in photo shop

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    2: I would change size of the diffuse bitmap so that it matches the size of the normal map. In this case, 768x768



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    3: I would select the BLUE channel of the normal map and hit ctrl+c to copy it.



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    4: Then I would paste it over the diffuse texture with the Multiply blending property.



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    5: Press ctrl+L and change the levels until you get the desired effect.



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    6: Before...



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    7: After



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    http://deelekgolo.wmclan.net/FakeBump/

    There is much else to do after this(edit the multipurpose map, shaders, etc) I'll add later.

    And now a little explanation. Normal maps store information on the tangents, normals, and bi-normals of a high poly object. This image explains a lot.

    So using the red or green channel of a normal map to fake bump would only show up as if you where using pre-defined light on your texture.
    Last edited by DEElekgolo; June 27th, 2009 at 06:21 PM.
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