This is my works from a long time ago until now, i had more but one of my hard drives crashed.
You guys with the small screens and 56k mine as well leave now
I guess I will start off with animations.

A lot of these arent actual speed and have some of the end cut off, my apologies.

these are not even half of the animations i have, but im to lazy to render them all right now



Models and other renders

Ferris wheel (ignore blue thing)


Fish (as seen in Wet Dunes, textures not by me)


Cigz (i dont smoke, and this was also one of my first attempted srs models)


h3 odst head using screen caps as textures (first+only time modeling a head)


Wet Dunes (ugh ive always hated the structures on this one)


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Now here are more recent things

Health Pack, this was going to be used in a canceled UT3 mod


Guitar Hero 2 controller


MP40


A base for an up coming map called "Blood Gorge", a BG\Coag styled map

Sheer has made some kick ass textures for this,I will eventually unwrap them
Adumass made the terrain, but since is his, ill let him post it when he wants

Jell-o about to get squashed by 2 plates


This was a render to test my water material i made with max


Badabababa....


This one was inspired off spore, my own mini-planet


Half Life Crowbar model

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I know i 100 % suck at making textures.

Games\mods\everything else

Unreal 3 engine stuff:

most of this was from a long time ago, but ill be nice and show you anyway

Gow SP map


UT3 construction site test thinger


Random 1 on 1 UT 3 map


Source

Some pics of a l4d map ive been working on



I dont want to spoil this to much, so ill stop with that there.

I have some css maps i made, but no pics atm

Halo CE:

Here I will be showing you some stuff that i havent released on CE yet

75m!

Im sure you are all thinking "Wtf" on this one, but let me tell you about it anyway. The level is surrounded with invisible walls so you dont fall off all the time (yes the gameplay is from a similar view like that, the pic you see here was taken in sapien). I have a working point system, so when you or people playing the map, when an item appears, just touch it and it will add to your overall score. Ive also made donkey kong come out and unleash his wrath every so often. When this happens, springs go flying throughout the map, killing anyone who touches them or donkey kong.

Now i havent said much on this, but I am going to give you guys a few screen shots from a build of "Delta Halo" I was playing today. For you guys who havent seen my past threads on this, this is NOT a Halo 2 conversion of the map Delta Halo, its a single player map inspired by the one in Halo 2. Now enough babbling from me, here are the pictures.






badabadabada thats all for now folks.
i..cant feel my fingers D: