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Thread: Gamenight 8/5/09

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  1. #11
    Senior Member
    Join Date
    Nov 2007
    Posts
    2,571

    Re: Gamenight 8/5/09

    Quote Originally Posted by STLRamsFan View Post
    Alright fools, here's the mapcycle for tonight. And believe me, MAG V2 already looks very annoying...

    sv_mapcycle_add damnation 1snipe
    sv_mapcycle_add tempo ftc
    sv_mapcycle_add inferno_rules_you hcelslayer09
    sv_mapcycle_add snowcast ftc
    sv_mapcycle_add "DMT-Broken Indigo" hcelkoth09
    sv_mapcycle_add peril ftc
    sv_mapcycle_add deagle6_texture hcelslayer09
    sv_mapcycle_add iceworld "MAG v2"
    sv_mapcycle_add storm ftc
    sv_mapcycle_add "Chris - High Tide" hcelslayer09
    sv_mapcycle_add Separated ftc
    sv_mapcycle_add midship hcelslayer09
    sv_mapcycle_add Abandonment ftc
    sv_mapcycle_add captus hcelslayer09
    sv_mapcycle_add Desert_Island sup
    sv_mapcycle_add ancient_sanctuary_beta2 sniperctf
    sv_mapcycle_add tm_fracture ftc
    sv_mapcycle_add winterfrost ftc
    sv_mapcycle_begin

    Any questions as to what's what let me know.
    Rams, I made Fracture, and have a very important statment I found for you!
    Use defulat "ctf" instead of "ftc" for TM_Fracture or you'll fuck the entire game up. I told you guys this last time, but didnt listen to me. And messed everything up.
    Basiclly what happens if you use a custom CTF gametype is that you spawn with a chain gun and rocketluancher, and some other things like vehicles not spawning. Using the defulat gametype fixes it.
    Just thought you may want to know about this. =)
    Last edited by Higuy; August 5th, 2009 at 01:33 PM.
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