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Thread: Yoyorast Island V2 last problems

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    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by Jean-Luc View Post
    Most recent beta really surprised me. Never in a million years would I have suspected that a level with such an unique style and layout would lend itself to astonishingly good gameplay. Looking forward to final release much more now
    That's nice to hear! Happy you enjoyed... this is because its not a them parc as people can imagine before trying it.. it's a dam think and rethink complex strategicly created in each detail to serve one thing : The gameplay.


    Quote Originally Posted by StankBacon View Post
    i just wish yoyorast would learn the hek and do it himself, i never really understood why he hasn't . its fuckin easy.
    Shame on me, you're right... But be helped to do something at the begining and you never learn by yourself... At the begining I was full time on the modeling part so I hadn't time to do anything else.. I could have learned when I ended with the modeling part... but it went this way.. that's life.. it took more time this way but.. anyway it's like past stuff now, the map is like done.. dont blame inferno, he made a very good job.. could have been faster or more passionated sometimes but.. it's completly normal, he joined someone else project, it's not like if it was his baby form scratch.. And let me tell you something, some other partners I had been so much less concerned to the HEK work I was asking them... leaving me sometimes with no news for more than one month.. inferno nerver did that.. he made a lot.. and others before made alot too... But frankly belive me or not, this is not something bout ego, this is the truth : I'm really ok to say it's a team work in the end... but one thing I know is that no one worked on it as I did, even if I not been in the script, lightmap and hek stuff myself. I'm telling this cause I saw "he's only a modler"... I'm not "only" a modler, I'm also a Remodeler damit lol... and remodeling an island like that took me ages for tons of reasons I'm not gonna list here.. nor I'm gonna list everything I made.. but you know sometimes leading/pushing/driving partners to do the job can take more strengh than doing the job itself.
    Last edited by yoyorast; October 7th, 2009 at 06:37 PM.

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