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Thread: [WIP] Halo: Reach's assault rifle

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  1. #28
    Senior Member teh lag's Avatar
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    Re: [WIP] Halo: Reach's assault rifle

    ...Or even better: Utilities Tab > More > Polygon Counter > Count Triangles

    why would you use a hack like turning to mesh...

    As for the model itself: it's really hard to see what's going on with those small renders. Take a minute, set the render size to something higher, and add some more viewing angles.



    Judging from that, it looks like you're a bit to thin at the front. The front part appears to be longer than it should be as well. You also seem to be missing a slight change in angle near the display attachment (less important if you're trying to be stingy with geometry, but the presence of the screws would suggest that you're not).
    Last edited by teh lag; February 5th, 2010 at 06:22 PM.
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