Uhhhh, Fire, did you include the fov/settings fix in this? The one where it fixed the bug where it would initially set the FOV to some lolvalue basically making it as if the player was zoomed in 100000000x?
I was sure I had , and i can't repro that bug here. It was just removing a redefinition of an int32 and removing the default setting intialisation from Initialize() wasn't it?
E: In CameraFov.inl that is.
Last edited by FireScythe; February 8th, 2010 at 11:18 AM.
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