In halo 1 you could set the lightmap quality of a shader from turd to low to medium to high. This would keep the lightmaps from getting to big over large areas ( IE coldsnap and background terrain) and this would also make generating lightmaps take a lot less time.
HOW THE FUCK DO YOU SET THIS IN HALO 2 VISTA. It keeps returning a error saying the lightmaps are too big (4096x4096 or 2048x2048) because I have a lot of background terrain in my map. I need to fix this shit. It also says I should lower my luminels. What ever the fuck that means.
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