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  1. #10
    Foot Dragger ejburke's Avatar
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    Sep 2006
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    Re: Halo: Reach Discussion

    The only thing that I recall making Halo 2's Legendary more bullshit than any of the others were the psychic hair-trigger Jackal snipers. Being punished for making a mistake is one thing, but being punished for not knowing exactly where the enemies spawn or set up is just bad design.

    Some of you seem to have a "1337er-than-thou" attitude. That's just not what this is about. We're talking about good design vs questionable design. The game could be 10x harder -- if they figured out how to do it fairly and make the experience the most rewarding and satisfying game you've ever played, few would complain. It's not so much that the Hunters are a pain to take down, it's that I just don't want to bother taking them down. It's a dance this game forces on me that I have no interest in.

    Edit: To Illustrate:

    Killing a Grunt with a single DMR shot to the head --> satisfying

    Killing a Grunt with 4-5 DMR shots to the body --> not satisfying

    Killing Hunters in Reach feels like the latter example.
    Last edited by ejburke; September 28th, 2010 at 07:29 PM.
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