Results 1 to 10 of 5778

Thread: Halo: Reach Discussion

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11
    halord Futzy's Avatar
    Join Date
    Jun 2009
    Location
    irc
    Posts
    1,447

    Re: Halo: Reach Discussion

    Quote Originally Posted by Kornman00 View Post
    All of those variant settings you see in Reach are defined by the game variant itself. Variants are no longer defined explicitly by the engine like in Halo 3 and earlier, but are instead scripted (in a sense). The designers expose the settings which can be tweaked and consumed by the variant's implementation. Slayer, CTF, Grifball, etc. They're all defined and implemented outside the engine code.

    So yeah, Reach out does Halo 3's settings by a long shot, tyvm.
    That doesn't mean a thing unless we can actually change them ourselves. What they actually give us is less than what they gave us before in each gametype separately.

    e: even NoF admitted this at some point, but he is adding features that were lost and more back into the game
    Last edited by Futzy; April 17th, 2011 at 06:56 PM.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •