Quote Originally Posted by Ki11a_FTW View Post
I'm not saying anything about HCEA im asking if the CMT weapons/vehicles/scenery are going to have more detail and better looks then the environment around them. Which is why im asking if any shader breakthroughs for BSPs happened yet. Not just the shaders, but the detail that a modern day environment in a game would have like in HCEA.


You have to remember that HA10 (are we calling it this or HCEA now?) is also somewhat limited in that it has to be able to switch back to Halo Classic on the fly. Also, if you look at the detail in the videos, the environments have a similar look to Halo Custom Edition maps; details are way too bright (see 343 Guilty Spark) and the lighting seems rather simple compared to Reach. That said, it is an alpha build of HA10, so I'm taking the videos with a grain of salt as we all should.