Quote Originally Posted by Warsaw View Post
...Halo 2 immediately threw me off balance with the low reticle position, and it has been awkward ever since. This isn't a case of "players need to adapt," it's a case of stupid, unnecessary design decision. I can't think of another shooter that does the same thing, and there's likely a reason for that.
Other games don't do it because they aren't Halo. Halo is innovative. Things like FP legs, more complex overlays (such as looking up/down) and multiple melee animations started (to what I can recall) in Halo 2. Same goes for the reticule placement, and I honestly think it was a great idea. It allows for a lower weapon origin that makes the gun look more like it's in your hands/against your shoulder (such as in Halo 3, which some of you may complain looked "stupid" but I honestly thought it looked great aesthetic-wise). It also allowed you to see more since the gun was lower and not covering so much of the screen.

Overall I just felt great paired along with Halo, and it's just another thing that makes Halo so unique among this slew of "Modern FPS games" these days.