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Thread: Halo 4 Battle Rifle

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  1. #31

    Re: Halo 4 Battle Rifle

    I don't think you understand the concept behind High-poly to normal map workflow.

    That's the triangles in the 3ds Max scene. (I.E the high-poly version)
    The Low poly Br is around 7000 with a normals map. (The one that goes in the game)

    The low poly will retain most of the detail of the low poly at a much lower performance cost.
    Last edited by Computron; April 16th, 2012 at 12:06 AM.
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