Since CMT is quite literally the only thing still tethering me to Halo Custom Edition, I figured I'd better take the time to compile and record everything I've learned about its particle engine while I'm still working with it, especially considering the apparent dearth of decent tutorials and references on the subject. While I find it to be fairly intuitive and well-featured (at least compared to its contemporaries), there are enough inconsistencies, obscure in-jokes, and outright lies peppered around HCE's particle system (wait until you see the "Marty traded his kids for this" option) that I'm still regularly discovering new things I can and (more often) can't do even after nearly six years of effect artistry.
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