The high walls and narrow passages in the teaser video reminds me of Infinity. It's too bad they look like they are cell-shaded. Looks really nice, but not what I'd expect to see in a Halo game. Then again, everything else new in Halo 4 isn't anything I'd expect to see in Halo *cough* anime armour *Cough*

Quote Originally Posted by Zeph View Post
Given it be as open as Custom Edition in terms of content creation of course. Scaleform library interface, tag parsing/manipulation callbacks for Lua, custom game mode slots, dedicated servers as a foundation for connectivity to prevent the XBL ToS from getting in the way, and an open art authoring pipeline of course.
Hahahahaha. Oh you.