Quote Originally Posted by Resinball View Post
Yeah, I hear that man, its just that I believe the H2EK could rival and even surpass Custom Edition in many ways and I hate not seeing it come to full fruition. Even if we do not have all of the tags many could be improvised in one way or another. Many shaders can be created by hand so I'm curious if Shadow's extracted bipeds have proper UV coordinates.
They did have the texture coordinate data, but the shader tags they referenced were empty, hence why they were all white.

Quote Originally Posted by Resinball View Post
There is a lot more to my campaign such as more locations and characters, but without those tags it would suffer because we really need access to the original tags such as animations, bipeds, and campaign-only vehicles, so I decided it might be better as a machinima...still I long to finish that campaign someday, so if you ever get the free time know that I do have a plan for those tags, "I don't just want them, I need them, and that is an adult decision."
There are other limitations stopping campaigns from happening though, such as everything campaign related being stripped from Sapien....so unless someone created a new Sapien, everything would have to be placed by hand in Guerilla. Also, if I remember correctly, Korn said at one point that the AI pathfinding data creation had also been stripped from the tools, which makes AI pretty much useless.