Quote Originally Posted by Ð4ÑØ * View Post
and soccerbummer, in halo 2 vista, Bumps CAN make the cliffs look hi poly. Through halo 2's fully dynamic lighting and normal maps, you can get it within reason to look almost exactly the same as bungies, had you painted exat textures. He's got the general shape down.

Also Portalling doesn't work too well on maps that are this open. It just wouldn't work, so I think modelling low poly, and letting the material do the talking like bungie do, is a good move. If thats what con is planning, anyway. Frankly, I'd like to keep my fps nice and high Do whatever ya want con.

Btw, you making textures for it yet? CAN I HELP PLOX :?
I was planning on doing the BSP textures myself, but since you're in H3V there's other things that you can work on >_> Random is going to need High Ground BSP textures.