Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
Originally Posted by n00b1n8R
Why can't you do baked textures for levels which you just layer shadows from non-bsp geometry onto?
It takes more memory, but it's cheap on runtime. But there's a reason why only Unreal 3 is pretty much the only major engine still using it. It sucks and there are tons of better methods that move to a more accurate and real time method.
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