
Originally Posted by
Warsaw
@Freelancer:
Well me neither, but still.
@Skyline:
Because your local hardware can't necessarily do high-resolution geometry AND high resolution textures AND high fidelity lighting, that's why. The numbers can be more or less densely packed, and you'd have an algorithm that smooths out the final image. The whole point is that you transmit only the bare minimum information needed to draw that 2D image; but you first need to calculate the detailed image before you can decide where to put your info points. This is why I said voxels (which I still maintain are an illusion) might become a thing again. I've seen voxel animation, and the only reason it looked bad was because the game came out in the mid-90s and PCs simply didn't have the horsepower. We now have the horsepower.
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