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  1. #22
    Junior Member
    Join Date
    May 2014
    Posts
    4

    Re: SAPP

    Quote Originally Posted by Cortexian View Post
    @no offense, what are you doing? Set your zombie team up with:
    Code:
    disable_all_objects 2 1
    That makes blue team unable to interact with ANYTHING. Can't pickup weapons, can't get in vehicles, can't use power ups (health, over shield, active camo)... That should be your basis for denying zombies access to things, not event_wpickup -> replace weapon.

    All the zombies servers I've joined recently have really bad configurations. I should make a proper one and release it.

    my server is mainly not a zombie server :P
    it has other types..... like CTF
    so, blue team should pickup things in other gametypes....
    so if put 'disable_all_object' it also effects to other game types.... (it happend at the days when i put that)


    for example, lets say i have put it like this:

    event_start $mode:zombie 'disable_all_object 2 1'

    then,
    lets say i played the CTF first. no prolem. blue team will pickup anything....
    then if i go to zombie game. ok blue cannot pickup anything..
    then, again if i go to CTF, blue cannot pickup anything :P
    blue will unable to pickup things untill i restart the server ^^
    so, even if i put that '$mode:zombie' argument, it registers to all team game modes just after the zombie mode started..,

    hey i really need is that, that map to download, zombie is ok, i can kill the zombie for picking up weapons ^^


    not just 'disable_all_object' command, 'block_tc' (blocking the players changing teams) also affects to other team gametypes.
    same way... it registers to all the team gametypes just after the first gametypes it used...

    so what i did to prevent zombies to become humans again? ,
    event_teamswitch $mode:zombie $team:red $deaths>=1 'st $n blue;say $n "You cannot become a human again ^_^"'

    hahahahahahahahaha!!! oh sorry

    so , no 'block_tc' command
    Last edited by no offence; May 29th, 2014 at 06:53 AM.

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