Quote Originally Posted by ODX View Post
For the Halo Collection, is it ALL of the multiplayer? Cause they really need to do well not to fragment everything. Given Halo 2 has MP now, RIP Halo 4 MP. Some Halo 3 might move over I suppose, and if Halo 1 is back that's even more fracturing. Then you have Halo 3, Reach, and 4 on 360. Kinda spread thin, though I'm sure most will migrate back to Halo 2 and now I have a real reason to buy the Xbox One outside of Witcher 3 and Halo 5 itself.


I think I saw something about playlists switching between different Halo multiplayers as well? And not just singleplayer levels? Cause that could help and be cool maybe but they have to do this right. Someone give their opinion though, cause I'm a little lost.
The game works like this. Say you have map A from halo 1, map B from halo 2, map C from halo 3, map D from halo 4, and then looping back to map E on halo 1 and so on and so forth.

Playlist looks like C, A, B, D, E.

First games loads map C on halo 3's engine. Second game in the playlist loads map A running on halo 1's engine. Stats from both games are grouped together into the over all stats. There is NO fragmentation here. Everything works together with the exception that maps are played on the engine they were first designed on.